How To Keep Animals From Despawning In Terraria
Critters are harmless characters that do non collaborate with the player in any way, except in that they can be killed by both players and enemies. All critters have 5 wellness and serve equally ambient entities. Well-nigh critters can be summoned by means of a statue, but will otherwise spawn randomly in any environs that supports them.
All critters tin be caught with a Bug Internet, except for Dolphins and Sea Turtles . Additionally, critters from The Underworld tin only exist caught with a Golden Bug Net or Lavaproof Bug Cyberspace . When caught, the critter tin be carried effectually the thespian'due south inventory (or placed in storage), and can exist released over again by being used like any other item. On Desktop, Console, Mobile, Switch, and tModLoader, critters spawned from statues cannot be defenseless; attempting to do so will crusade the critter to disappear in a puff of smoke.
Nigh defenseless critters can exist used every bit fishing bait and crafted into food. All defenseless critters tin be caged to create blithe brandish furniture. One time crafted, the critter cannot be released. About critters are caged in Terrariums, however Butterflies, Fireflies and Lightning Bugs are caged in Bottles, and both Goldfish and Pupfish are caged in Bottled Water. Bottled Fireflies and Lightning Bugs also part equally valid light sources.
On Desktop, Console, Mobile, Switch, and tModLoader, some critter types take a rare golden variation that has a 0.25*1/400 (0.25%) / 0.67*ane/150 (0.67%) chance of spawning instead of a normal i, and can be detected by the Lifeform Analyzer. Visual identification is helped by the sparkles they emit when live in the world.
In that location are currently 86 / 41 / 28 / 8 different critters.
Contents
- one Types
- 1.1 Butterflies
- 1.2 Dragonflies
- i.3 Gold critters
- ii Boss summon critters
- 3 Gallery
- 4 Notes
- 5 Tips
- 6 Trivia
- 6.1 Bestiary entries
- 7 History
Types [ ]
Critter | Environment | AI Type | Rarity | Sell | Bait Power | Notes | |
---|---|---|---|---|---|---|---|
Bird Internal Item ID: 2015 | Forest / Snowfall biome / The Hallow | Bird AI | | 5 | northward/a | Bird Banner drops afterward every 50th kill. | |
Blue Jay Internal Particular ID: 2016 | Forest / Snow biome / The Hallow | Bird AI | | 7 l | n/a | ||
Buggy Internal Particular ID: 3194 | Jungle | Passive Worm AI | | x | xl% | Found by breaking background objects. | |
Bunny Internal Particular ID: 2019 | Forest | Passive AI | | 5 | n/a | Bunny Imprint drops after every 50th kill. | |
Explosive Bunny Internal Item ID: 1338 | northward/a | Passive AI | | seven | north/a | Crafted with a Bunny and Dynamite. Unaffected by the Guide To Critter Companionship . | |
Amethyst Bunny Internal Item ID: 4838 | Cavern | Passive AI | | x | n/a | ||
Topaz Bunny Internal Particular ID: 4839 | Cavern | Passive AI | | 10 | n/a | ||
Sapphire Bunny Internal Item ID: 4840 | Cavern | Passive AI | | x | n/a | ||
Emerald Bunny Internal Item ID: 4841 | Cavern | Passive AI | | x | due north/a | ||
Cherry-red Bunny Internal Detail ID: 4842 | Cave | Passive AI | | 10 | n/a | ||
Diamond Bunny Internal Item ID: 4843 | Cavern | Passive AI | | x | northward/a | ||
Bister Bunny Internal Item ID: 4844 | Cave | Passive AI | | 10 | n/a | ||
Cardinal Internal Item ID: 2017 | Forest / Snow biome / The Hallow | Bird AI | | 7 fifty | n/a | ||
Dolphin | Ocean | Swimming AI | | No value | n/a | Cannot be caught with a Issues Internet. | |
Duck Internal Item ID: 2123 | Surface | Passive AI | | 7 50 | north/a | ||
Mallard Duck Internal Particular ID: 2122 | Surface | Passive AI | | 7 50 | n/a | ||
Enchanted Nightcrawler Internal Particular ID: 3191 | Meteor Shower | Passive Worm AI | | twenty | 35% | Crafted with a Worm and a Fallen Star . Spawns during Meteor Showers and Lantern Nights instead of regular Worms. Tin can too be constitute by opening a Can Of Worms. | |
Blue Fairy Internal Item ID: 4070 | Underground | Fairy AI | | 1 | north/a | Can too be found in the surface virtually Fallen Logs. Only surface Fairies can be caught with a Bug Net. Fairies spawned clandestine cannot be defenseless or hurt, and may guide the player towards nearby treasure. | |
Dark-green Fairy Internal Item ID: 4069 | Hush-hush | Fairy AI | | 1 | n/a | Can likewise be found in the surface near Fallen Logs. Only surface Fairies can be caught with a Problems Net. Fairies spawned hugger-mugger cannot be caught or hurt, and may guide the role player towards nearby treasure. | |
Pinkish Fairy Internal Item ID: 4068 | Surreptitious | Fairy AI | | 1 | n/a | Can besides be found in the surface near Fallen Logs. Simply surface Fairies can be caught with a Bug Net. Fairies spawned underground cannot be defenseless or hurt, and may guide the player towards nearby treasure. | |
Firefly Internal Detail ID: 1992 | Surface | Firefly AI | | 3 | 20% | ||
Frog Internal Item ID: 2121 | Jungle | Passive AI | | 15 | due north/a | ||
Glowing Snail Internal Item ID: 2007 | Glowing Mushroom biome | Snail AI | | 50 | 15% | ||
Goldfish Internal Item ID: 261 | n/a | Swimming AI | | vii 50 | n/a | Goldfish Banner drops after every 50th impale. Walks on land during pelting. | |
Grasshopper Internal Item ID: 2740 | Forest | Slime AI | | 2 50 | x% | Institute past breaking tall grass. | |
Grebe Internal Item ID: 4374 | Oasis | Passive AI | | 7 50 | n/a | ||
Grubby Internal Particular ID: 3192 | Jungle | Passive Worm AI | | 2 50 | xv% | Establish by breaking Jungle grass and bushes. | |
Ladybug Internal Item ID: 4361 | Windy Twenty-four hours | Ladybug AI | | 10 | 17% | Increases luck when touched, decreases luck when killed. | |
Lavafly Internal Detail ID: 4847 | The Underworld | Firefly AI | | 20 | 25% | Caught with Lavaproof Problems Net or Golden Bug Net. | |
Lightning Problems Internal Item ID: 2004 | The Hallow / Night | Firefly AI | | five | 35% | ||
Maggot Internal Item ID: 4363 | Graveyard | Passive Worm AI | | 5 | 22% | Can drib from Maggot Zombies. | |
Magma Snail Internal Item ID: 4849 | The Underworld | Snail AI | | 50 | 35% | Caught with Lavaproof Bug Net or Golden Problems Net. | |
Mouse Internal Item ID: 2003 | Underground / Cave | Passive AI | | ten | north/a | Cannot be harmed by enemies. | |
Owl Internal Item ID: 4395 | Woods+Night | Bird AI | | 10 | n/a | Spawns at night. | |
Penguin Internal Item ID: 2205 | Snow biome | Passive AI | | 12 50 | n/a | Penguin Banner drops after every 50th kill. | |
Pupfish Internal Item ID: 4373 | Desert / Oasis | Pond AI | | 7 50 | north/a | ||
Rat Internal Detail ID: 4375 | Graveyard | Passive AI | | 10 | n/a | ||
Scorpion Internal Particular ID: 2157 | Desert+Mean solar day | Passive AI | | fifteen | 10% | ||
Black Scorpion Internal Item ID: 2156 | Desert | Passive AI | | xv | 15% | ||
Seagull Internal Detail ID: 4359 | Body of water | Passive AI | | 7 fifty | north/a | ||
Seahorse Internal Item ID: 4480 | Ocean | Seahorse AI | | xv | n/a | ||
Sea Turtle | Ocean | Passive AI | | No value | n/a | Cannot exist caught with a Bug Net. | |
Sluggy Internal Particular ID: 3193 | Jungle | Passive Worm AI | | 5 | 25% | Found past breaking Jungle grass and bushes. | |
Snail Internal Item ID: 2006 | Cavern | Snail AI | | 10 | ten% | ||
Squirrel Internal Item ID: 2018 | Forest | Passive AI | | 5 | n/a | ||
Ruby Squirrel Internal Item ID: 3563 | Wood | Passive AI | | v | n/a | ||
Amethyst Squirrel Internal Particular ID: 4831 | Underground | Passive AI | | x | north/a | ||
Topaz Squirrel Internal Item ID: 4832 | Underground | Passive AI | | 10 | n/a | ||
Sapphire Squirrel Internal Item ID: 4833 | Hush-hush | Passive AI | | x | north/a | ||
Emerald Squirrel Internal Particular ID: 4834 | Underground | Passive AI | | 10 | n/a | ||
Crimson Squirrel Internal Item ID: 4835 | Cloak-and-dagger | Passive AI | | ten | n/a | ||
Diamond Squirrel Internal Item ID: 4836 | Surreptitious | Passive AI | | x | n/a | ||
Amber Squirrel Internal Item ID: 4837 | Secret | Passive AI | | 10 | n/a | ||
Turtle Internal Detail ID: 4464 | Forest+Twenty-four hour period | Passive AI | | 10 | n/a | ||
Jungle Turtle Internal Item ID: 4465 | Jungle | Passive AI | | x | n/a | ||
Water Strider Internal Item ID: 4418 | Surface+Day | Water Strider AI | | 10 | 17% | ||
Worm Internal Item ID: 2002 | Surface | Passive Worm AI | | 5 | 25% | Can also be found past breaking background objects or opening a Can Of Worms. |
Butterflies [ ]
Main commodity: Butterflies
Butterfly | Surroundings | AI Type | Rarity | Sell | Allurement Ability | Notes | |
---|---|---|---|---|---|---|---|
Julia Butterfly Internal Item ID: 2001 | Wood | Butterfly AI | | 30 | 25% | ||
Monarch Butterfly Internal Item ID: 1994 | Forest | Butterfly AI | | 5 | 5% | ||
Imperial Emperor Butterfly Internal Item ID: 1995 | Forest | Butterfly AI | | 75 | 35% | ||
Red Admiral Butterfly Internal Item ID: 1996 | Forest | Butterfly AI | | 40 | 30% | ||
Sulphur Butterfly Internal Particular ID: 1998 | Forest | Butterfly AI | | 10 | 10% | ||
Tree Nymph Butterfly Internal Item ID: 1999 | Forest | Butterfly AI | | 1 | fifty% | Extremely rare. | |
Ulysses Butterfly Internal Item ID: 1997 | Forest | Butterfly AI | | 20 | 20% | ||
Zebra Swallowtail Butterfly Internal Item ID: 2000 | Woods | Butterfly AI | | 15 | 15% | ||
Hell Butterfly Internal Detail ID: 4845 | The Underworld | Butterfly AI | | 20 | 15% | Defenseless with Lavaproof Bug Net or Golden Bug Net. | |
Prismatic Lacewing Internal Particular ID: 4961 | The Hallow+Surface+Nighttime | Butterfly AI | | 5 | n/a | Simply appears later Plantera has been defeated. Summons Empress of Light when killed. Detected by the Lifeform Analyzer. |
Dragonflies [ ]
Primary article: Dragonflies
Dragonfly | Environs | AI Type | Rarity | Sell | Power | Notes | |
---|---|---|---|---|---|---|---|
Yellow Dragonfly Internal Item ID: 4339 | Oasis | Dragonfly AI | | 10 | twenty% | ||
Ruddy Dragonfly Internal Item ID: 4338 | Woods | Dragonfly AI | | ten | 20% | ||
Black Dragonfly Internal Item ID: 4334 | Oasis | Dragonfly AI | | 10 | 20% | ||
Bluish Dragonfly Internal Item ID: 4335 | Forest | Dragonfly AI | | 10 | 20% | ||
Orange Dragonfly Internal Item ID: 4337 | Oasis | Dragonfly AI | | 10 | 20% | ||
Green Dragonfly Internal Item ID: 4336 | Forest | Dragonfly AI | | 10 | twenty% |
Golden critters [ ]
Critter | Environment | AI Blazon | Rarity | Sell | Allurement Power | Notes | |
---|---|---|---|---|---|---|---|
Golden Bird Internal Item ID: 2889 | Forest / Snow biome / The Hallow | Bird AI | | 10 | n/a | Rare animal. | |
Gold Bunny Internal Item ID: 2890 | Surface | Passive AI | | x | north/a | Rare creature. | |
Golden Butterfly Internal Particular ID: 2891 | Forest | Butterfly AI | | 10 | 50% | Rare fauna. | |
Gold Dragonfly Internal Item ID: 4340 | Surface | Dragonfly AI | | 10 | 50% | Rare creature. | |
Gilt Frog Internal Item ID: 2892 | Jungle | Passive AI | | ten | due north/a | Rare creature. | |
Gold Goldfish Internal Detail ID: 4274 | due north/a | Swimming AI | | 10 | due north/a | Rare creature. | |
Gilded Grasshopper Internal Detail ID: 2893 | Surface | Slime AI | | 10 | 50% | Rare creature. Found by breaking tall grass. | |
Gold Ladybug Internal Detail ID: 4362 | Windy Day | Ladybug AI | | 10 | l% | Rare creature. Increases luck when touched, decreases luck when killed. | |
Gold Mouse Internal Detail ID: 2894 | Underground | Passive AI | | 10 | northward/a | Rare creature. Cannot be harmed by enemies. | |
Gilt Seahorse Internal Item ID: 4482 | Ocean | Seahorse AI | | 10 | n/a | Rare creature. | |
Golden Squirrel Internal Item ID: 3564 | Surface | Passive AI | | 10 | n/a | Rare animate being. | |
Aureate Water Strider Internal Item ID: 4419 | Surface+Day | Water Strider AI | | 10 | 50% | Rare beast. | |
Gilded Worm Internal Item ID: 2895 | Surface | Passive Worm AI | | 10 | 50% | Rare beast. Tin can also be found by breaking background objects or opening a Can Of Worms. |
Boss summon critters [ ]
Critter | Environment | AI Type | Rarity | Sell | Ability | Notes | |
---|---|---|---|---|---|---|---|
Prismatic Lacewing Internal Detail ID: 4961 | The Hallow+Surface+Night | Butterfly AI | | 5 | n/a | Summons Empress of Low-cal when killed. | |
Truffle Worm Internal Item ID: 2673 | Glowing Mushroom biome | Passive Worm AI | | 10 | 666% | Summons Duke Fishron when used as bait. |
Gallery [ ]
Notes [ ]
- Virtually critters volition spawn in the identify of enemies most NPCs. Mice, even so, will by and large not spawn near NPCs.
- The spawn rates and spawn caps of critters are affected by many of the aforementioned factors every bit those of hostile enemies, and so H2o Candles, Peace Candles , Battle Potions, adjusting the Enemy Spawn Charge per unit slider in Journey Mode , Calming Potions and Sunflowers volition touch on critter spawns.
- Critters caught with a Problems Net when the player has a full inventory will be dropped in the world equally items rather than released.
- Critters regenerate health, this tin can be seen past hit them with a low damage weapon/tool, similar a Copper Axe, Copper Pickaxe or a Wooden Hammer.
- Trying to release a Goldfish volition cause the goldfish to be consumed.
- Once a critter is put inside a cage, bottle, or jar, that single critter tin no longer be released, and will stay in there forever. An alternative is to only release the critter into an enclosed area, though the critter tin can then despawn if a role player travels too far abroad.
- Attempting to take hold of an Underworld critter with an ordinary Issues Net will result in the player existence assault Burn down! for v seconds and the critter will not be picked up.
- Many critters which appear to exist 2 or fifty-fifty one blocks tall in fact crave a full 3 blocks meridian to move. If manually placed in a two-block loftier infinite they volition exist unable to movement.
- Three-block-high critters only includes Penguins Verify
- In contrast, Worms, Snails, Mice, Sluggy, Grubby and Buggy tin can clamber in one-cake loftier spaces.
- Collywobbles tin can wing in one-block-loftier spaces.
- Grasshoppers, if placed in a small space, can jump downwardly through the blocks beneath them until they achieve open space.
- Birds in a one-loftier space can fly upwards through at least the block above them.
Tips [ ]
- With several NPCs caused, keeping H2o Candles around your suitable housing will cause more critters to spawn, without spawning enemies.
- To find exactly how much damage an enemy does, a critter tin can exist placed on the enemy. Critters have 0 defense and enemy harm to information technology will non vary different near situations of dealing damage. Projectiles from enemies will practise varying and reduced impairment to critters, so information technology will not work for measuring projectile damage.
- Early game, earlier a player tin can craft plenty torches to place effectually a base of operations, a thespian tin use critters to alert them when an enemy is approaching.
- For eligible critter types, 1/400 / 1/150 spawns get a valuable aureate critter. Simply since all critters are discipline to a spawn cap, few new ones volition spawn unless you are industrious about collecting all those "worthless" critters, increasing turnover.
- During a Blood Moon, Bunnies, Goldfish, and Penguins will transform into hostile enemies: Corrupt Bunnies, Corrupt Goldfish and Decadent Penguins in a Corruption world ( and Barbarous Bunnies, Roughshod Goldfish and Vicious Penguins in a Crimson world). So it is recommended for players who are ill-equipped or have low health to either kill or capture any bunny, goldfish, or penguin in their vicinity before nightfall happens. Critters that have been placed in inventory, storage, or cages will not be afflicted. These same critters can be transformed manually into their corruption form by throwing Vile Pulverisation at them, and their crimson form by throwing Vicious Pulverization . All Bunnies, Goldfish, and Penguins spawned from statues will transform into enemies if they are spawned during a Blood Moon. Once these critters have transformed into hostile enemies, they tin no longer be caught with a Bug Internet.
- Having a Guide To Critter Companionship in the inventory will preclude the role player from dealing damage to all critters, except for the Explosive Bunny. This includes traps placed by the actor.
- Lava critters similar Hell Butterfly, Lavafly or Magma Snail may exist useful for players wanting to fish in the lava with any poles (on version ane.4.0.1 or college), but can exist pretty hard to find. Critters spawn faster when the player don't move then much, coming from the sides of the screen. Staying at the same place in The Underworld, killing the various enemies around, seems to be the best way to get many lava critters.
- On platforms with stereo sound, critter sounds will indicate the critter'due south management (left or right). This is especially useful for various birds (including owls and ducks), and for frogs.
Trivia [ ]
- Birds placed in a Terrarium peck in ascending club, the Blue Jay once, the Bird twice, the Central 3 times and the Gold Bird iv times.
- The Glowing Snail Muzzle emits a faint bluish glow, similar to the one Jellyfish Necklace does when under water.
- The Bunny, Bird, Goldfish, and Penguin are the only iv critters that have banners of themselves.
- All of the gem bunnies and squirrels are the same price when sold, despite representing gems of various, ofttimes higher prices.
Bestiary entries
- Gold critters: "Rarely, critters are plant coated entirely in gilt! Shopkeepers will pay handsomely for these, or you can prove them off in cages!"
- Aureate bait: "Rarely, critters are found coated entirely in gilt! They are worth neat money to shopkeepers and fish absolutely love golden bait!"
- Before i.4, the Aureate Mouse was probably the rarest non-unique creature in the game; equally of 1.iv, the throne has probably been taken by either the Aureate Seahorse or the Gold Water Strider.
History [ ]
- Desktop 1.4.iii.three: Minions, sentries, and their projectiles should no longer impairment critters.
- Desktop 1.4.0.1:
- Added Gem Critters, Grebe, Ladybug, Maggot, Owl, Prismatic Lacewing, Pupfish, Rat, Seagull, Seahorse, Turtle and Jungle Turtle, and Water Strider.
- Added 6 types of Dragonflies (Xanthous, Red, Blackness, Blue, Orange, Light-green).
- Added 3 types of Fairies (Bluish, Green, Pink).
- Added critters institute in the Underworld: Lavafly, Magma Snail, and Hell Butterfly. All of them tin only be defenseless with a Lavaproof Bug Net.
- Added more than gold critters: Aureate Dragonfly, Gold Goldfish, Gold Ladybug, Gold Seahorse, and Aureate Water Strider.
- Added Ocean Turtle and Dolphin, which cannot be defenseless.
- Desktop ane.3.1:
- Critters spawned by statues tin no longer be captured in Bug Nets.
- Desktop 1.3.0.1:
- Added Red Squirrel, Buggy, Grubby, and Sluggy.
- Added gold variations: Gilded Bird, Gold Bunny, Gold Butterfly, Golden Frog, Gold Grasshopper, Aureate Mouse, Golden Squirrel, and Gold Worm.
- Critters now have a sell price.
- Worms can be used to craft Enchanted Nightcrawlers.
- Desktop one.2.4:
- Added Grasshopper and Truffle Worm.
- Many critters can now be used every bit bait.
- Desktop 1.two.3:
- There are now critter sounds.
- Added Duck and Mallard Duck, Firefly and Lightning Bug, Frog, Snail and Glowing Snail, Scorpion and Black Scorpion, Worm, and 8 Butterflies (Monarch, Sulphur, Zebra Swallowtail, Ulysses, Julia, Red Admiral, Purple Emperor, and Tree Nymph).
- Can take hold of all critters with Bug Net.
- You can now place critters in cages.
- Goldfish no longer driblet equally items when killed.
- Desktop ane.2.1: Mice can no longer be killed past enemies and no longer spawn in the underworld.
- Desktop 1.2.0.3: Added new friendly critters: Blueish Jay, Cardinal, Squirrel and Mouse.
- Desktop 1.2: Added the Penguin.
- Desktop 1.one: Added the Bird.
- Desktop one.0.iv: Introduced the Bunny and Goldfish.
- Console 1.08: Added cages for Mallard Duck, Firefly, Lightning Bug, and Butterflies.
- Console 1.07:
- Added: Duck and Mallard Duck, Firefly and Lightning Bug, Frog, Grasshopper, Scorpion and Blackness Scorpion, Snail and Glowing Snail, Worm and Truffle Worm, and Butterflies (Monarch, Sulphur, Zebra Swallowtail, Ulysses, Julia, Red Admiral, Regal Emperor, and Tree Nymph).
- Critters can at present be caged (except for the Mallard Duck, Firefly, Lightning Bug, and Butterflies).
- All other critter content is in sync with Desktop 1.2.iv.
- Panel-Release: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.
Source: https://terraria.fandom.com/wiki/Critters
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