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How To Keep Animals From Despawning In Terraria

A Red Squirrel and a Bunny in a Forest.

Critters are harmless characters that do non collaborate with the player in any way, except in that they can be killed by both players and enemies. All critters have 5 wellness and serve equally ambient entities. Well-nigh critters can be summoned by means of a statue, but will otherwise spawn randomly in any environs that supports them.

All critters tin be caught with a Bug Internet, except for Dolphins and Sea Turtles . Additionally, critters from The Underworld tin only exist caught with a Golden Bug Net or Lavaproof Bug Cyberspace . When caught, the critter tin be carried effectually the thespian'due south inventory (or placed in storage), and can exist released over again by being used like any other item. On Desktop version Desktop, Console version Console, Mobile version Mobile, Nintendo Switch version Switch, and tModLoader version tModLoader, critters spawned from statues cannot be defenseless; attempting to do so will crusade the critter to disappear in a puff of smoke.

Nigh defenseless critters can exist used every bit fishing bait and crafted into food. All defenseless critters tin be caged to create blithe brandish furniture. One time crafted, the critter cannot be released. About critters are caged in Terrariums, however Butterflies, Fireflies and Lightning Bugs are caged in Bottles, and both Goldfish and Pupfish are caged in Bottled Water. Bottled Fireflies and Lightning Bugs also part equally valid light sources.

On Desktop version Desktop, Console version Console, Mobile version Mobile, Nintendo Switch version Switch, and tModLoader version tModLoader, some critter types take a rare golden variation that has a 0.25*1/400 (0.25%) / 0.67*ane/150 (0.67%) chance of spawning instead of a normal i, and can be detected by the Lifeform Analyzer. Visual identification is helped by the sparkles they emit when live in the world.

In that location are currently 86 / 41 / 28 / 8 different critters.

Contents

  • one Types
    • 1.1 Butterflies
    • 1.2 Dragonflies
    • i.3 Gold critters
  • ii Boss summon critters
  • 3 Gallery
  • 4 Notes
  • 5 Tips
  • 6 Trivia
    • 6.1 Bestiary entries
  • 7 History

Types [ ]

Critter Environment AI Type Rarity Sell Bait Power Notes
Bird Bird

Internal Item ID: 2015

Forest / Snowfall biome / The Hallow Bird AI 00* Rarity level: 0 5 northward/a Bird Banner Bird Banner drops afterward every 50th kill.
Blue Jay Blue Jay

Internal Particular ID: 2016

Forest / Snow biome / The Hallow Bird AI 00* Rarity level: 0 7 l n/a
Buggy Buggy

Internal Particular ID: 3194

Jungle Passive Worm AI 02* Rarity level: 2 x xl% Found by breaking background objects.
Bunny Bunny

Internal Particular ID: 2019

Forest Passive AI 00* Rarity level: 0 5 n/a Bunny Banner Bunny Imprint drops after every 50th kill.
Explosive Bunny Explosive Bunny

Internal Item ID: 1338

northward/a Passive AI 00* Rarity level: 0 seven north/a Crafted with a Bunny and Dynamite. Unaffected by the Guide To Critter Companionship .
Amethyst Bunny Amethyst Bunny

Internal Item ID: 4838

Cavern Passive AI 00* Rarity level: 0 x n/a
Topaz Bunny Topaz Bunny

Internal Particular ID: 4839

Cavern Passive AI 00* Rarity level: 0 10 n/a
Sapphire Bunny Sapphire Bunny

Internal Item ID: 4840

Cavern Passive AI 00* Rarity level: 0 x n/a
Emerald Bunny Emerald Bunny

Internal Item ID: 4841

Cavern Passive AI 00* Rarity level: 0 x due north/a
Ruby Bunny Cherry-red Bunny

Internal Detail ID: 4842

Cave Passive AI 00* Rarity level: 0 10 n/a
Diamond Bunny Diamond Bunny

Internal Item ID: 4843

Cavern Passive AI 00* Rarity level: 0 x northward/a
Amber Bunny Bister Bunny

Internal Item ID: 4844

Cave Passive AI 00* Rarity level: 0 10 n/a
Cardinal Cardinal

Internal Item ID: 2017

Forest / Snow biome / The Hallow Bird AI 00* Rarity level: 0 7 fifty n/a
Dolphin Dolphin Ocean Swimming AI 00* Rarity level: 0 No value n/a Cannot be caught with a Issues Internet.
Duck Duck

Internal Item ID: 2123

Surface Passive AI 00* Rarity level: 0 7 50 north/a
Mallard Duck Mallard Duck

Internal Particular ID: 2122

Surface Passive AI 00* Rarity level: 0 7 50 n/a
Enchanted Nightcrawler Enchanted Nightcrawler

Internal Particular ID: 3191

Meteor Shower Passive Worm AI 02* Rarity level: 2 twenty 35% Crafted with a Worm Worm and a Fallen Star Fallen Star . Spawns during Meteor Showers and Lantern Nights instead of regular Worms. Tin can too be constitute by opening a Can Of Worms.
Blue Fairy Blue Fairy

Internal Item ID: 4070

Underground Fairy AI 01* Rarity level: 1 1 north/a Can too be found in the surface virtually Fallen Logs. Only surface Fairies can be caught with a Bug Net. Fairies spawned clandestine cannot be defenseless or hurt, and may guide the player towards nearby treasure.
Green Fairy Dark-green Fairy

Internal Item ID: 4069

Hush-hush Fairy AI 01* Rarity level: 1 1 n/a Can likewise be found in the surface near Fallen Logs. Only surface Fairies can be caught with a Problems Net. Fairies spawned hugger-mugger cannot be caught or hurt, and may guide the role player towards nearby treasure.
Pink Fairy Pinkish Fairy

Internal Item ID: 4068

Surreptitious Fairy AI 01* Rarity level: 1 1 n/a Can besides be found in the surface near Fallen Logs. Simply surface Fairies can be caught with a Bug Net. Fairies spawned underground cannot be defenseless or hurt, and may guide the player towards nearby treasure.
Firefly Firefly

Internal Detail ID: 1992

Surface Firefly AI 01* Rarity level: 1 3 20%
Frog Frog

Internal Item ID: 2121

Jungle Passive AI 00* Rarity level: 0 15 due north/a
Glowing Snail Glowing Snail

Internal Item ID: 2007

Glowing Mushroom biome Snail AI 01* Rarity level: 1 50 15%
Goldfish Goldfish

Internal Item ID: 261

n/a Swimming AI 00* Rarity level: 0 vii 50 n/a Goldfish Banner Goldfish Banner drops after every 50th impale. Walks on land during pelting.
Grasshopper Grasshopper

Internal Item ID: 2740

Forest Slime AI 00* Rarity level: 0 2 50 x% Institute past breaking tall grass.
Grebe Grebe

Internal Item ID: 4374

Oasis Passive AI 00* Rarity level: 0 7 50 n/a
Grubby Grubby

Internal Particular ID: 3192

Jungle Passive Worm AI 01* Rarity level: 1 2 50 xv% Establish by breaking Jungle grass and bushes.
Ladybug Ladybug

Internal Item ID: 4361

Windy Twenty-four hours Ladybug AI 01* Rarity level: 1 10 17% Increases luck when touched, decreases luck when killed.
Lavafly Lavafly

Internal Detail ID: 4847

The Underworld Firefly AI 01* Rarity level: 1 20 25% Caught with Lavaproof Problems Net or Golden Bug Net.
Lightning Bug Lightning Problems

Internal Item ID: 2004

The Hallow / Night Firefly AI 02* Rarity level: 2 five 35%
Maggot Maggot

Internal Item ID: 4363

Graveyard Passive Worm AI 01* Rarity level: 1 5 22% Can drib from Maggot Zombies.
Magma Snail Magma Snail

Internal Item ID: 4849

The Underworld Snail AI 02* Rarity level: 2 50 35% Caught with Lavaproof Bug Net or Golden Problems Net.
Mouse Mouse

Internal Item ID: 2003

Underground / Cave Passive AI 00* Rarity level: 0 ten north/a Cannot be harmed by enemies.
Owl Owl

Internal Item ID: 4395

Woods+Night Bird AI 00* Rarity level: 0 10 n/a Spawns at night.
Penguin Penguin

Internal Item ID: 2205

Snow biome Passive AI 00* Rarity level: 0 12 50 n/a Penguin Banner Penguin Banner drops after every 50th kill.
Pupfish Pupfish

Internal Item ID: 4373

Desert / Oasis Pond AI 00* Rarity level: 0 7 50 north/a
Rat Rat

Internal Detail ID: 4375

Graveyard Passive AI 00* Rarity level: 0 10 n/a
Scorpion Scorpion

Internal Particular ID: 2157

Desert+Mean solar day Passive AI 00* Rarity level: 0 fifteen 10%
Black Scorpion Black Scorpion

Internal Item ID: 2156

Desert Passive AI 01* Rarity level: 1 xv 15%
Seagull Seagull

Internal Detail ID: 4359

Body of water Passive AI 00* Rarity level: 0 7 fifty north/a
Seahorse Seahorse

Internal Item ID: 4480

Ocean Seahorse AI 00* Rarity level: 0 xv n/a
Sea Turtle Sea Turtle Ocean Passive AI 00* Rarity level: 0 No value n/a Cannot exist caught with a Bug Net.
Sluggy Sluggy

Internal Particular ID: 3193

Jungle Passive Worm AI 01* Rarity level: 1 5 25% Found past breaking Jungle grass and bushes.
Snail Snail

Internal Item ID: 2006

Cavern Snail AI 00* Rarity level: 0 10 ten%
Squirrel Squirrel

Internal Item ID: 2018

Forest Passive AI 00* Rarity level: 0 5 n/a
Red Squirrel Ruby Squirrel

Internal Item ID: 3563

Wood Passive AI 00* Rarity level: 0 v n/a
Amethyst Squirrel Amethyst Squirrel

Internal Particular ID: 4831

Underground Passive AI 00* Rarity level: 0 x north/a
Topaz Squirrel Topaz Squirrel

Internal Item ID: 4832

Underground Passive AI 00* Rarity level: 0 10 n/a
Sapphire Squirrel Sapphire Squirrel

Internal Item ID: 4833

Hush-hush Passive AI 00* Rarity level: 0 x north/a
Emerald Squirrel Emerald Squirrel

Internal Particular ID: 4834

Underground Passive AI 00* Rarity level: 0 10 n/a
Ruby Squirrel Crimson Squirrel

Internal Item ID: 4835

Cloak-and-dagger Passive AI 00* Rarity level: 0 ten n/a
Diamond Squirrel Diamond Squirrel

Internal Item ID: 4836

Surreptitious Passive AI 00* Rarity level: 0 x n/a
Amber Squirrel Amber Squirrel

Internal Item ID: 4837

Secret Passive AI 00* Rarity level: 0 10 n/a
Turtle Turtle

Internal Detail ID: 4464

Forest+Twenty-four hour period Passive AI 00* Rarity level: 0 10 n/a
Jungle Turtle Jungle Turtle

Internal Item ID: 4465

Jungle Passive AI 00* Rarity level: 0 x n/a
Water Strider Water Strider

Internal Item ID: 4418

Surface+Day Water Strider AI 01* Rarity level: 1 10 17%
Worm Worm

Internal Item ID: 2002

Surface Passive Worm AI 01* Rarity level: 1 5 25% Can also be found past breaking background objects or opening a Can Of Worms.

Butterflies [ ]

Main commodity: Butterflies

Butterfly Surroundings AI Type Rarity Sell Allurement Ability Notes
Julia Butterfly Julia Butterfly

Internal Item ID: 2001

Wood Butterfly AI 01* Rarity level: 1 30 25%
Monarch Butterfly Monarch Butterfly

Internal Item ID: 1994

Forest Butterfly AI 00* Rarity level: 0 5 5%
Purple Emperor Butterfly Imperial Emperor Butterfly

Internal Item ID: 1995

Forest Butterfly AI 02* Rarity level: 2 75 35%
Red Admiral Butterfly Red Admiral Butterfly

Internal Item ID: 1996

Forest Butterfly AI 02* Rarity level: 2 40 30%
Sulphur Butterfly Sulphur Butterfly

Internal Particular ID: 1998

Forest Butterfly AI 00* Rarity level: 0 10 10%
Tree Nymph Butterfly Tree Nymph Butterfly

Internal Item ID: 1999

Forest Butterfly AI 03* Rarity level: 3 1 fifty% Extremely rare.
Ulysses Butterfly Ulysses Butterfly

Internal Item ID: 1997

Forest Butterfly AI 01* Rarity level: 1 20 20%
Zebra Swallowtail Butterfly Zebra Swallowtail Butterfly

Internal Item ID: 2000

Woods Butterfly AI 01* Rarity level: 1 15 15%
Hell Butterfly Hell Butterfly

Internal Detail ID: 4845

The Underworld Butterfly AI 01* Rarity level: 1 20 15% Defenseless with Lavaproof Bug Net or Golden Bug Net.
Prismatic Lacewing Prismatic Lacewing

Internal Particular ID: 4961

The Hallow+Surface+Nighttime Butterfly AI 03* Rarity level: 3 5 n/a Simply appears later Plantera has been defeated. Summons Empress of Light when killed. Detected by the Lifeform Analyzer.

Dragonflies [ ]

Primary article: Dragonflies

Dragonfly Environs AI Type Rarity Sell Power Notes
Yellow Dragonfly Yellow Dragonfly

Internal Item ID: 4339

Oasis Dragonfly AI 01* Rarity level: 1 10 twenty%
Red Dragonfly Ruddy Dragonfly

Internal Item ID: 4338

Woods Dragonfly AI 01* Rarity level: 1 ten 20%
Black Dragonfly Black Dragonfly

Internal Item ID: 4334

Oasis Dragonfly AI 01* Rarity level: 1 10 20%
Blue Dragonfly Bluish Dragonfly

Internal Item ID: 4335

Forest Dragonfly AI 01* Rarity level: 1 10 20%
Orange Dragonfly Orange Dragonfly

Internal Item ID: 4337

Oasis Dragonfly AI 01* Rarity level: 1 10 20%
Green Dragonfly Green Dragonfly

Internal Item ID: 4336

Forest Dragonfly AI 01* Rarity level: 1 10 twenty%

Golden critters [ ]

Critter Environment AI Blazon Rarity Sell Allurement Power Notes
Gold Bird Golden Bird

Internal Item ID: 2889

Forest / Snow biome / The Hallow Bird AI 03* Rarity level: 3 10 n/a Rare animal.
Gold Bunny Gold Bunny

Internal Item ID: 2890

Surface Passive AI 03* Rarity level: 3 x north/a Rare creature.
Gold Butterfly Golden Butterfly

Internal Particular ID: 2891

Forest Butterfly AI 03* Rarity level: 3 10 50% Rare fauna.
Gold Dragonfly Gold Dragonfly

Internal Item ID: 4340

Surface Dragonfly AI 03* Rarity level: 3 10 50% Rare creature.
Gold Frog Gilt Frog

Internal Item ID: 2892

Jungle Passive AI 03* Rarity level: 3 ten due north/a Rare creature.
Gold Goldfish Gold Goldfish

Internal Detail ID: 4274

due north/a Swimming AI 03* Rarity level: 3 10 due north/a Rare creature.
Gold Grasshopper Gilded Grasshopper

Internal Detail ID: 2893

Surface Slime AI 03* Rarity level: 3 10 50% Rare creature. Found by breaking tall grass.
Gold Ladybug Gold Ladybug

Internal Detail ID: 4362

Windy Day Ladybug AI 03* Rarity level: 3 10 l% Rare creature. Increases luck when touched, decreases luck when killed.
Gold Mouse Gold Mouse

Internal Detail ID: 2894

Underground Passive AI 03* Rarity level: 3 10 northward/a Rare creature. Cannot be harmed by enemies.
Gold Seahorse Gilt Seahorse

Internal Item ID: 4482

Ocean Seahorse AI 03* Rarity level: 3 10 n/a Rare creature.
Gold Squirrel Golden Squirrel

Internal Item ID: 3564

Surface Passive AI 03* Rarity level: 3 10 n/a Rare animate being.
Gold Water Strider Aureate Water Strider

Internal Item ID: 4419

Surface+Day Water Strider AI 03* Rarity level: 3 10 50% Rare beast.
Gold Worm Gilded Worm

Internal Item ID: 2895

Surface Passive Worm AI 03* Rarity level: 3 10 50% Rare beast. Tin can also be found by breaking background objects or opening a Can Of Worms.

Boss summon critters [ ]

Critter Environment AI Type Rarity Sell Ability Notes
Prismatic Lacewing Prismatic Lacewing

Internal Detail ID: 4961

The Hallow+Surface+Night Butterfly AI 03* Rarity level: 3 5 n/a Summons Empress of Low-cal when killed.
Truffle Worm Truffle Worm

Internal Item ID: 2673

Glowing Mushroom biome Passive Worm AI 03* Rarity level: 3 10 666% Summons Duke Fishron when used as bait.

Gallery [ ]

Notes [ ]

  • Virtually critters volition spawn in the identify of enemies most NPCs. Mice, even so, will by and large not spawn near NPCs.
  • The spawn rates and spawn caps of critters are affected by many of the aforementioned factors every bit those of hostile enemies, and so H2o Candles, Peace Candles , Battle Potions, adjusting the Enemy Spawn Charge per unit slider in Journey Mode , Calming Potions and Sunflowers volition touch on critter spawns.
  • Critters caught with a Problems Net when the player has a full inventory will be dropped in the world equally items rather than released.
  • Critters regenerate health, this tin can be seen past hit them with a low damage weapon/tool, similar a Copper Axe, Copper Pickaxe or a Wooden Hammer.
  • Old-gen console version Trying to release a Goldfish volition cause the goldfish to be consumed.
  • Once a critter is put inside a cage, bottle, or jar, that single critter tin no longer be released, and will stay in there forever. An alternative is to only release the critter into an enclosed area, though the critter tin can then despawn if a role player travels too far abroad.
  • Attempting to take hold of an Underworld critter with an ordinary Issues Net will result in the player existence assault Burn down! for v seconds and the critter will not be picked up.
  • Many critters which appear to exist 2 or fifty-fifty one blocks tall in fact crave a full 3 blocks meridian to move. If manually placed in a two-block loftier infinite they volition exist unable to movement.
    • Three-block-high critters only includes Penguins Verify
    • In contrast, Worms, Snails, Mice, Sluggy, Grubby and Buggy tin can clamber in one-cake loftier spaces.
    • Collywobbles tin can wing in one-block-loftier spaces.
    • Grasshoppers, if placed in a small space, can jump downwardly through the blocks beneath them until they achieve open space.
    • Birds in a one-loftier space can fly upwards through at least the block above them.

Tips [ ]

  • With several NPCs caused, keeping H2o Candles around your suitable housing will cause more critters to spawn, without spawning enemies.
  • To find exactly how much damage an enemy does, a critter tin can exist placed on the enemy. Critters have 0 defense and enemy harm to information technology will non vary different near situations of dealing damage. Projectiles from enemies will practise varying and reduced impairment to critters, so information technology will not work for measuring projectile damage.
  • Early game, earlier a player tin can craft plenty torches to place effectually a base of operations, a thespian tin use critters to alert them when an enemy is approaching.
  • For eligible critter types, 1/400 / 1/150 spawns get a valuable aureate critter. Simply since all critters are discipline to a spawn cap, few new ones volition spawn unless you are industrious about collecting all those "worthless" critters, increasing turnover.
  • During a Blood Moon, Bunnies, Goldfish, and Penguins will transform into hostile enemies: Corrupt Bunnies, Corrupt Goldfish and Decadent Penguins in a Corruption world ( and Barbarous Bunnies, Roughshod Goldfish and Vicious Penguins in a Crimson world). So it is recommended for players who are ill-equipped or have low health to either kill or capture any bunny, goldfish, or penguin in their vicinity before nightfall happens. Critters that have been placed in inventory, storage, or cages will not be afflicted. These same critters can be transformed manually into their corruption form by throwing Vile Pulverisation at them, and their crimson form by throwing Vicious Pulverization . All Bunnies, Goldfish, and Penguins spawned from statues will transform into enemies if they are spawned during a Blood Moon. Once these critters have transformed into hostile enemies, they tin no longer be caught with a Bug Internet.
  • Having a Guide To Critter Companionship in the inventory will preclude the role player from dealing damage to all critters, except for the Explosive Bunny. This includes traps placed by the actor.
  • Lava critters similar Hell Butterfly, Lavafly or Magma Snail may exist useful for players wanting to fish in the lava with any poles (on version ane.4.0.1 or college), but can exist pretty hard to find. Critters spawn faster when the player don't move then much, coming from the sides of the screen. Staying at the same place in The Underworld, killing the various enemies around, seems to be the best way to get many lava critters.
  • On platforms with stereo sound, critter sounds will indicate the critter'due south management (left or right). This is especially useful for various birds (including owls and ducks), and for frogs.

Trivia [ ]

The glow of the Glowing Snail Cage

  • Birds placed in a Terrarium peck in ascending club, the Blue Jay once, the Bird twice, the Central 3 times and the Gold Bird iv times.
  • Mobile version The Glowing Snail Muzzle emits a faint bluish glow, similar to the one Jellyfish Necklace does when under water.
  • The Bunny, Bird, Goldfish, and Penguin are the only iv critters that have banners of themselves.
  • All of the gem bunnies and squirrels are the same price when sold, despite representing gems of various, ofttimes higher prices.

Bestiary Bestiary entries

  • Gold critters: "Rarely, critters are plant coated entirely in gilt! Shopkeepers will pay handsomely for these, or you can prove them off in cages!"
  • Aureate bait: "Rarely, critters are found coated entirely in gilt! They are worth neat money to shopkeepers and fish absolutely love golden bait!"
  • Before i.4, the Aureate Mouse was probably the rarest non-unique creature in the game; equally of 1.iv, the throne has probably been taken by either the Aureate Seahorse or the Gold Water Strider.

History [ ]

  • Desktop 1.4.iii.three: Minions, sentries, and their projectiles should no longer impairment critters.
  • Desktop 1.4.0.1:
    • Added Gem Critters, Grebe, Ladybug, Maggot, Owl, Prismatic Lacewing, Pupfish, Rat, Seagull, Seahorse, Turtle and Jungle Turtle, and Water Strider.
    • Added 6 types of Dragonflies (Xanthous, Red, Blackness, Blue, Orange, Light-green).
    • Added 3 types of Fairies (Bluish, Green, Pink).
    • Added critters institute in the Underworld: Lavafly, Magma Snail, and Hell Butterfly. All of them tin only be defenseless with a Lavaproof Bug Net.
    • Added more than gold critters: Aureate Dragonfly, Gold Goldfish, Gold Ladybug, Gold Seahorse, and Aureate Water Strider.
    • Added Ocean Turtle and Dolphin, which cannot be defenseless.
  • Desktop ane.3.1:
    • Critters spawned by statues tin no longer be captured in Bug Nets.
  • Desktop 1.3.0.1:
    • Added Red Squirrel, Buggy, Grubby, and Sluggy.
    • Added gold variations: Gilded Bird, Gold Bunny, Gold Butterfly, Golden Frog, Gold Grasshopper, Aureate Mouse, Golden Squirrel, and Gold Worm.
    • Critters now have a sell price.
    • Worms can be used to craft Enchanted Nightcrawlers.
  • Desktop one.2.4:
    • Added Grasshopper and Truffle Worm.
    • Many critters can now be used every bit bait.
  • Desktop 1.two.3:
    • There are now critter sounds.
    • Added Duck and Mallard Duck, Firefly and Lightning Bug, Frog, Snail and Glowing Snail, Scorpion and Black Scorpion, Worm, and 8 Butterflies (Monarch, Sulphur, Zebra Swallowtail, Ulysses, Julia, Red Admiral, Purple Emperor, and Tree Nymph).
    • Can take hold of all critters with Bug Net.
    • You can now place critters in cages.
    • Goldfish no longer driblet equally items when killed.
  • Desktop ane.2.1: Mice can no longer be killed past enemies and no longer spawn in the underworld.
  • Desktop 1.2.0.3: Added new friendly critters: Blueish Jay, Cardinal, Squirrel and Mouse.
  • Desktop 1.2: Added the Penguin.
  • Desktop 1.one: Added the Bird.
  • Desktop one.0.iv: Introduced the Bunny and Goldfish.
  • Console 1.08: Added cages for Mallard Duck, Firefly, Lightning Bug, and Butterflies.
  • Console 1.07:
    • Added: Duck and Mallard Duck, Firefly and Lightning Bug, Frog, Grasshopper, Scorpion and Blackness Scorpion, Snail and Glowing Snail, Worm and Truffle Worm, and Butterflies (Monarch, Sulphur, Zebra Swallowtail, Ulysses, Julia, Red Admiral, Regal Emperor, and Tree Nymph).
    • Critters can at present be caged (except for the Mallard Duck, Firefly, Lightning Bug, and Butterflies).
    • All other critter content is in sync with Desktop 1.2.iv.
  • Panel-Release: Introduced.
  • Mobile-Release: Introduced.
  • 3DS-Release: Introduced.

Source: https://terraria.fandom.com/wiki/Critters

Posted by: clelandithey1963.blogspot.com

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